Dive
From the same pool. The board, the drop, the hold, the entry — timing carried to a different edge of the water.
0% · 0 votesDebut title — Rhythm Swimmin’
Competitive rhythm swimming, where every hundredth is earned. The first game from THERISKR.
Browser beta, open now · Coming to iOS & Steam
iOS release planned. Concept shown.
The studio
An independent studio building games where the interesting decision is when, not how fast. Small, deliberate, finished — no systems for the sake of systems.
Everything ships playable first and gets sharpened in the open, with the people playing it.
One mechanic, understood completely, beats five that nearly work.
If the screen can’t tell you what went wrong, the design isn’t done.
Betas go out early. The changelog is the roadmap.
Debut title · Rhythm Swimmin’
You race the field and you race the tenths. The pool does not care how hard you try — only whether you arrived on the beat.
The twist
Mash the button and the stroke breaks. Rush the breath and the line collapses. Speed is not input rate — it is the interval you keep between inputs.
The strokes
Each one is a separate rhythm with its own way of going wrong. Freestyle is the quickest of the three, breaststroke the slowest, butterfly between them — the same order they sit in in the water.
Left, then right, evenly spaced. The tempo readout is the judge — not your thumbs.
Fails ona beat you can’t hold for the length
Both arms together, two kicks to a cycle: one with the pull, one between pulls.
Fails ona single, un-synced arm — an illegal stroke
Pull, kick, glide — strictly in that order. The glide is where the free speed is.
Fails onpulling again before the glide is spent
The career
Meets, heats, and personal bests that follow you. Every race is written to the board in hundredths — yours, and everyone else’s.
Where you can play it
Runs in the browser on itch.io. No download.
A dedicated iPhone release. No date announced.
Coming to PC. No date announced.
What’s next
Follow along
Builds, patch notes and whatever comes next go out on itch.io first.